Friday, October 18, 2013

Rite of Spring the Videogame

I recently undertook the massive task of taking one of the most epic pieces in the orchestral (and ballet) repertoire - Igor Stravinsky's Rite of Spring - and putting into video-game form for the masses. The plot would be like the ballet's. In Stravinsky's words, “I had a fleeting vision that came to me as a complete surprise ... I saw in imagination a solemn pagan rite: sage elders, seated in a circle, watching a young girl dance herself to death. They were sacrificing her to propitate the god of spring”. Game play will consist of mashing buttons to make the young girl dance to her death. A health bar near the top of the screen will gauge progress. The background music will be Pierre Boulez's recording of the Rite with the New York Philharmonic.

1 comment:

Unknown said...

Might I suggest that instead of mindless button mashing on a simple controller, the developers create "instruments" to play on similar to games such as Garage Band etc. The player will then be able to buy, say, the violin extension pack in order to play along with the music and would still be able to choose the difficulty setting (either first or second violin or perhaps a simplified score) and would then play along with the recording. Also, a possible re-release of the game in another year with a special sensor for the budding ballet star to actually dance the part of the poor lass being sacrificed with the motion sensor tracking the movements?